if(`window -ex YH`){deleteUI YH;} string $window = `window -t "YH" -w 200 -h 400 -sizeable 0 YH`; string $form = `formLayout -numberOfDivisions 100`; //Arm string $Switch_IK_FK_Arm = `button -label "IK<->FK" -w 50 -h 54 -c "ArmIF"`; string $RL_IK_Arm = `button -label "R->L(IK)" -w 55 -h 25 -c "Right_to_Left_Arm"`; string $RL_FK_Arm = `button -label "R->L(FK)" -w 55 -h 25 -c "Right_to_Left_Arm_FK"`; string $LR_IK_Arm = `button -label "R<-L(IK)" -w 55 -h 25 -c "Left_to_Right_Arm"`; string $LR_FK_Arm = `button -label "R<-L(FK)" -w 55 -h 25 -c "Left_to_Right_Arm_FK"`; //Leg string $Switch_IK_FK_Leg = `button -label "IK<->FK" -w 50 -h 54 -c "LegIF"`; string $RL_IK_Leg = `button -label "R->L(IK)" -w 55 -h 25 -c "Right_to_Left_Leg"`; string $RL_FK_Leg = `button -label "R->L(FK)" -w 55 -h 25 -c "Right_to_Left_Leg_FK"`; string $LR_IK_Leg = `button -label "R<-L(IK)" -w 55 -h 25 -c "Left_to_Right_Leg"`; string $LR_FK_Leg = `button -label "R<-L(FK)" -w 55 -h 25 -c "Left_to_Right_Leg_FK"`; //Hand string $RL_Hand = `button -label "R->L" -w 55 -h 25 -c "Right_to_Left_Hand"`; string $LR_Hand = `button -label "R<-L" -w 55 -h 25 -c "Left_to_Right_Hand"`; // string $Sel_All = `button -label "Sel_All" -w 55 -h 25 -c "Select_All"`; // string $text_01 = `text "Arm"`; string $text_02 = `text "Leg"`; string $text_03 = `text "Hand"`; formLayout -edit -attachForm $text_01 "top" 5 -attachForm $text_01 "left" 5 -attachControl $Switch_IK_FK_Arm "top" 5 $text_01 -attachForm $Switch_IK_FK_Arm "left" 5 -attachOppositeControl $RL_IK_Arm "top" 0 $Switch_IK_FK_Arm -attachControl $RL_IK_Arm "left" 5 $Switch_IK_FK_Arm -attachOppositeControl $RL_FK_Arm "bottom" 0 $Switch_IK_FK_Arm -attachControl $RL_FK_Arm "left" 5 $Switch_IK_FK_Arm -attachOppositeControl $LR_IK_Arm "top" 0 $Switch_IK_FK_Arm -attachControl $LR_IK_Arm "left" 5 $RL_IK_Arm -attachOppositeControl $LR_FK_Arm "bottom" 0 $Switch_IK_FK_Arm -attachControl $LR_FK_Arm "left" 5 $RL_IK_Arm -attachForm $text_02 "top" 90 -attachForm $text_02 "left" 5 -attachControl $Switch_IK_FK_Leg "top" 5 $text_02 -attachForm $Switch_IK_FK_Leg "left" 5 -attachOppositeControl $RL_IK_Leg "top" 0 $Switch_IK_FK_Leg -attachControl $RL_IK_Leg "left" 5 $Switch_IK_FK_Leg -attachOppositeControl $RL_FK_Leg "bottom" 0 $Switch_IK_FK_Leg -attachControl $RL_FK_Leg "left" 5 $Switch_IK_FK_Leg -attachOppositeControl $LR_IK_Leg "top" 0 $Switch_IK_FK_Leg -attachControl $LR_IK_Leg "left" 5 $RL_IK_Leg -attachOppositeControl $LR_FK_Leg "bottom" 0 $Switch_IK_FK_Leg -attachControl $LR_FK_Leg "left" 5 $RL_IK_Leg -attachForm $text_03 "top" 175 -attachForm $text_03 "left" 5 -attachControl $RL_Hand "top" 5 $text_03 -attachForm $RL_Hand "left" 5 -attachControl $LR_Hand "top" 5 $text_03 -attachControl $LR_Hand "left" 5 $RL_Hand -attachControl $Sel_All "top" 15 $RL_Hand -attachOppositeControl $Sel_All "left" 0 $RL_Hand $form; window -e -w 200 -h 400 YH; showWindow $window; //函数 global proc Select_All() { select -r Bony_rFootIKC Bony_rThumbJ1C Bony_Spine03FKC Bony_lElbowIKC Bony_lLegSwitchC Bony_lClavicleC Bony_MainHipC Bony_rClavicleC Bony_rFinger2J1C Bony_Spine02FKC Bony_rFinger1J1C Bony_rFinger1J3C Bony_Neck01C Bony_lFinger2J1C Bony_rArmSwitchC Bony_rThumbJ3C Bony_rPalmC Bony_lFinger2J2C Bony_rToeIKC Bony_Spine01FKC Bony_lThumbJ3C Bony_lPalmC Bony_rElbowIKC Bony_rThumbJ2C Bony_rLegSwitchC Bony_lThumbJ2C Bony_lArmSwitchC Bony_rFinger2J2C Bony_lKneeIKC Bony_rFinger1J2C Bony_SpineTopIKC Bony_lToeIKC Bony_ROOTC Bony_lThumbJ1C Bony_lFinger1J2C Bony_lFinger2J3C Bony_HeadC Bony_lFinger1J3C Weight_CTRL Bony_lFootIKC Bony_rFinger2J3C Bony_lFinger1J1C Bony_lWristIKC ; } //切换IF和FK global proc ArmIF() { int $FK=`getAttr Bony_rArmSwitchC.SwitchIkFk`; if($FK==1) { setAttr "Bony_rArmSwitchC.SwitchIkFk" 0; setAttr "Bony_lArmSwitchC.SwitchIkFk" 0; } else { setAttr "Bony_rArmSwitchC.SwitchIkFk" 1; setAttr "Bony_lArmSwitchC.SwitchIkFk" 1; } } // global proc LegIF() { int $FK=`getAttr Bony_rLegSwitchC.SwitchIkFk`; if($FK==1) { setAttr "Bony_rLegSwitchC.SwitchIkFk" 0; setAttr "Bony_lLegSwitchC.SwitchIkFk" 0; } else { setAttr "Bony_rLegSwitchC.SwitchIkFk" 1; setAttr "Bony_lLegSwitchC.SwitchIkFk" 1; } } //手 右 >>> 左 global proc Right_to_Left_Arm_FK() { //位移 float $A1; $A1=-`getAttr Bony_rWristIKC.translateX`; setAttr "Bony_lWristIKC.translateX" $A1; // $A1=-`getAttr Bony_rWristIKC.translateY`; setAttr "Bony_lWristIKC.translateY" $A1; // $A1=-`getAttr Bony_rWristIKC.translateZ`; setAttr "Bony_lWristIKC.translateZ" $A1; //旋转 $A1=`getAttr Bony_rWristIKC.rotateX`; setAttr "Bony_lWristIKC.rotateX" $A1; // $A1=`getAttr Bony_rWristIKC.rotateY`; setAttr "Bony_lWristIKC.rotateY" $A1; // $A1=`getAttr Bony_rWristIKC.rotateZ`; setAttr "Bony_lWristIKC.rotateZ" $A1; //胳膊肘 $A1=-`getAttr Bony_rElbowIKC.translateX`; setAttr "Bony_lElbowIKC.translateX" $A1; // $A1=`getAttr Bony_rElbowIKC.translateY`; setAttr "Bony_lElbowIKC.translateY" $A1; // $A1=`getAttr Bony_rElbowIKC.translateZ`; setAttr "Bony_lElbowIKC.translateZ" $A1; // } //手 左 >>> 右 global proc Left_to_Right_Arm_FK() { //位移 float $A1; $A1=-`getAttr Bony_lWristIKC.translateX`; setAttr "Bony_rWristIKC.translateX" $A1; // $A1=-`getAttr Bony_lWristIKC.translateY`; setAttr "Bony_rWristIKC.translateY" $A1; // $A1=-`getAttr Bony_lWristIKC.translateZ`; setAttr "Bony_rWristIKC.translateZ" $A1; //旋转 $A1=`getAttr Bony_lWristIKC.rotateX`; setAttr "Bony_rWristIKC.rotateX" $A1; // $A1=`getAttr Bony_lWristIKC.rotateY`; setAttr "Bony_rWristIKC.rotateY" $A1; // $A1=`getAttr Bony_lWristIKC.rotateZ`; setAttr "Bony_rWristIKC.rotateZ" $A1; //胳膊肘 $A1=-`getAttr Bony_lElbowIKC.translateX`; setAttr "Bony_rElbowIKC.translateX" $A1; // $A1=`getAttr Bony_lElbowIKC.translateY`; setAttr "Bony_rElbowIKC.translateY" $A1; // $A1=`getAttr Bony_lElbowIKC.translateZ`; setAttr "Bony_rElbowIKC.translateZ" $A1; // } //胳膊 右 >>> 左 global proc Right_to_Left_Arm() { //肩膀 float $A1; $A1=`getAttr Bony_rClavicleC.rotateX`; setAttr "Bony_lClavicleC.rotateX" $A1; // $A1=`getAttr Bony_rClavicleC.rotateY`; setAttr "Bony_lClavicleC.rotateY" $A1; // $A1=`getAttr Bony_rClavicleC.rotateZ`; setAttr "Bony_lClavicleC.rotateZ" $A1; // //手臂第一个关节 $A1=`getAttr Bony_rShoulderFKC.rotateX`; setAttr "Bony_lShoulderFKC.rotateX" $A1; // $A1=`getAttr Bony_rShoulderFKC.rotateY`; setAttr "Bony_lShoulderFKC.rotateY" $A1; // $A1=`getAttr Bony_rShoulderFKC.rotateZ`; setAttr "Bony_lShoulderFKC.rotateZ" $A1; // //手臂第二个关节 $A1=`getAttr Bony_rElbowFKC.rotateY`; setAttr "Bony_lElbowFKC.rotateY" $A1; // //手腕 $A1=`getAttr Bony_rWristFKC.rotateX`; setAttr "Bony_lWristFKC.rotateX" $A1; // $A1=`getAttr Bony_rWristFKC.rotateY`; setAttr "Bony_lWristFKC.rotateY" $A1; // $A1=`getAttr Bony_rWristFKC.rotateZ`; setAttr "Bony_lWristFKC.rotateZ" $A1; // } //胳膊 左 >>> 右 global proc Left_to_Right_Arm() { //肩膀 float $A1; $A1=`getAttr Bony_lClavicleC.rotateX`; setAttr "Bony_rClavicleC.rotateX" $A1; // $A1=`getAttr Bony_lClavicleC.rotateY`; setAttr "Bony_rClavicleC.rotateY" $A1; // $A1=`getAttr Bony_lClavicleC.rotateZ`; setAttr "Bony_rClavicleC.rotateZ" $A1; // //手臂第一个关节 $A1=`getAttr Bony_lShoulderFKC.rotateX`; setAttr "Bony_rShoulderFKC.rotateX" $A1; // $A1=`getAttr Bony_lShoulderFKC.rotateY`; setAttr "Bony_rShoulderFKC.rotateY" $A1; // $A1=`getAttr Bony_lShoulderFKC.rotateZ`; setAttr "Bony_rShoulderFKC.rotateZ" $A1; // //手臂第二个关节 $A1=`getAttr Bony_lElbowFKC.rotateY`; setAttr "Bony_rElbowFKC.rotateY" $A1; // //手腕 $A1=`getAttr Bony_lWristFKC.rotateX`; setAttr "Bony_rWristFKC.rotateX" $A1; // $A1=`getAttr Bony_lWristFKC.rotateY`; setAttr "Bony_rWristFKC.rotateY" $A1; // $A1=`getAttr Bony_lWristFKC.rotateZ`; setAttr "Bony_rWristFKC.rotateZ" $A1; // } //腿 右 >>> 左 global proc Right_to_Left_Leg() { //大腿 float $A2; $A2=`getAttr Bony_rHipFKC.rotateX`; setAttr "Bony_lHipFKC.rotateX" $A2; // $A2=`getAttr Bony_rHipFKC.rotateY`; setAttr "Bony_lHipFKC.rotateY" $A2; // $A2=`getAttr Bony_rHipFKC.rotateZ`; setAttr "Bony_lHipFKC.rotateZ" $A2; // //小腿 $A2=`getAttr Bony_rKneeFKC.rotateZ`; setAttr "Bony_lKneeFKC.rotateZ" $A2; //脚踝 $A2=`getAttr Bony_rAnkleFKC.rotateX`; setAttr "Bony_lAnkleFKC.rotateX" $A2; // $A2=`getAttr Bony_rAnkleFKC.rotateY`; setAttr "Bony_lAnkleFKC.rotateY" $A2; // $A2=`getAttr Bony_rAnkleFKC.rotateZ`; setAttr "Bony_lAnkleFKC.rotateZ" $A2; // //脚掌 $A2=`getAttr Bony_rBallFKC.rotateX`; setAttr "Bony_lBallFKC.rotateX" $A2; // $A2=`getAttr Bony_rBallFKC.rotateY`; setAttr "Bony_lBallFKC.rotateY" $A2; // $A2=`getAttr Bony_rBallFKC.rotateZ`; setAttr "Bony_lBallFKC.rotateZ" $A2; // } //腿 左 >>> 右 global proc Left_to_Right_Leg() { //大腿 float $A2; $A2=`getAttr Bony_lHipFKC.rotateX`; setAttr "Bony_rHipFKC.rotateX" $A2; // $A2=`getAttr Bony_lHipFKC.rotateY`; setAttr "Bony_rHipFKC.rotateY" $A2; // $A2=`getAttr Bony_lHipFKC.rotateZ`; setAttr "Bony_rHipFKC.rotateZ" $A2; // //小腿 $A2=`getAttr Bony_lKneeFKC.rotateZ`; setAttr "Bony_rKneeFKC.rotateZ" $A2; //脚踝 $A2=`getAttr Bony_lAnkleFKC.rotateX`; setAttr "Bony_rAnkleFKC.rotateX" $A2; // $A2=`getAttr Bony_lAnkleFKC.rotateY`; setAttr "Bony_rAnkleFKC.rotateY" $A2; // $A2=`getAttr Bony_lAnkleFKC.rotateZ`; setAttr "Bony_rAnkleFKC.rotateZ" $A2; // //脚掌 $A2=`getAttr Bony_lBallFKC.rotateX`; setAttr "Bony_rBallFKC.rotateX" $A2; // $A2=`getAttr Bony_lBallFKC.rotateY`; setAttr "Bony_rBallFKC.rotateY" $A2; // $A2=`getAttr Bony_lBallFKC.rotateZ`; setAttr "Bony_rBallFKC.rotateZ" $A2; // } //手掌 右 >>> 左 global proc Right_to_Left_Hand() { //手掌 $A1=`getAttr Bony_rPalmC.rotateX`; setAttr "Bony_lPalmC.rotateX" $A1; // $A1=`getAttr Bony_rPalmC.rotateY`; setAttr "Bony_lPalmC.rotateY" $A1; // $A1=`getAttr Bony_rPalmC.rotateZ`; setAttr "Bony_lPalmC.rotateZ" $A1; // //中指&无名指&小指 第一节 $A1=`getAttr Bony_rFinger2J1C.rotateX`; setAttr "Bony_lFinger2J1C.rotateX" $A1; // $A1=`getAttr Bony_rFinger2J1C.rotateY`; setAttr "Bony_lFinger2J1C.rotateY" $A1; // $A1=`getAttr Bony_rFinger2J1C.rotateZ`; setAttr "Bony_lFinger2J1C.rotateZ" $A1; // //中指&无名指&小指 第二节 $A1=`getAttr Bony_rFinger2J2C.rotateX`; setAttr "Bony_lFinger2J2C.rotateX" $A1; // $A1=`getAttr Bony_rFinger2J2C.rotateY`; setAttr "Bony_lFinger2J2C.rotateY" $A1; // $A1=`getAttr Bony_rFinger2J2C.rotateZ`; setAttr "Bony_lFinger2J2C.rotateZ" $A1; // //中指&无名指&小指 第三节 $A1=`getAttr Bony_rFinger2J3C.rotateX`; setAttr "Bony_lFinger2J3C.rotateX" $A1; // $A1=`getAttr Bony_rFinger2J3C.rotateY`; setAttr "Bony_lFinger2J3C.rotateY" $A1; // $A1=`getAttr Bony_rFinger2J3C.rotateZ`; setAttr "Bony_lFinger2J3C.rotateZ" $A1; // //食指 第一节 $A1=`getAttr Bony_rFinger1J1C.rotateX`; setAttr "Bony_lFinger1J1C.rotateX" $A1; // $A1=`getAttr Bony_rFinger1J1C.rotateY`; setAttr "Bony_lFinger1J1C.rotateY" $A1; // $A1=`getAttr Bony_rFinger1J1C.rotateZ`; setAttr "Bony_lFinger1J1C.rotateZ" $A1; // //食指 第二节 $A1=`getAttr Bony_rFinger1J2C.rotateX`; setAttr "Bony_lFinger1J2C.rotateX" $A1; // $A1=`getAttr Bony_rFinger1J2C.rotateY`; setAttr "Bony_lFinger1J2C.rotateY" $A1; // $A1=`getAttr Bony_rFinger1J2C.rotateZ`; setAttr "Bony_lFinger1J2C.rotateZ" $A1; // //食指 第三节 $A1=`getAttr Bony_rFinger1J3C.rotateX`; setAttr "Bony_lFinger1J3C.rotateX" $A1; // $A1=`getAttr Bony_rFinger1J3C.rotateY`; setAttr "Bony_lFinger1J3C.rotateY" $A1; // $A1=`getAttr Bony_rFinger1J3C.rotateZ`; setAttr "Bony_lFinger1J3C.rotateZ" $A1; // //拇指 第一节 $A1=`getAttr Bony_rThumbJ1C.rotateX`; setAttr "Bony_lThumbJ1C.rotateX" $A1; // $A1=`getAttr Bony_rThumbJ1C.rotateY`; setAttr "Bony_lThumbJ1C.rotateY" $A1; // $A1=`getAttr Bony_rThumbJ1C.rotateZ`; setAttr "Bony_lThumbJ1C.rotateZ" $A1; // //拇指 第二节 $A1=`getAttr Bony_rThumbJ2C.rotateX`; setAttr "Bony_lThumbJ2C.rotateX" $A1; // $A1=`getAttr Bony_rThumbJ2C.rotateY`; setAttr "Bony_lThumbJ2C.rotateY" $A1; // $A1=`getAttr Bony_rThumbJ2C.rotateZ`; setAttr "Bony_lThumbJ2C.rotateZ" $A1; // //拇指 第三节 $A1=`getAttr Bony_rThumbJ3C.rotateX`; setAttr "Bony_lThumbJ3C.rotateX" $A1; // $A1=`getAttr Bony_rThumbJ3C.rotateY`; setAttr "Bony_lThumbJ3C.rotateY" $A1; // $A1=`getAttr Bony_rThumbJ3C.rotateZ`; setAttr "Bony_lThumbJ3C.rotateZ" $A1; // } //手掌 左 >>> 右 global proc Left_to_Right_Hand() { //手掌 $A1=`getAttr Bony_lPalmC.rotateX`; setAttr "Bony_rPalmC.rotateX" $A1; // $A1=`getAttr Bony_lPalmC.rotateY`; setAttr "Bony_rPalmC.rotateY" $A1; // $A1=`getAttr Bony_lPalmC.rotateZ`; setAttr "Bony_rPalmC.rotateZ" $A1; // //中指&无名指&小指 第一节 $A1=`getAttr Bony_lFinger2J1C.rotateX`; setAttr "Bony_rFinger2J1C.rotateX" $A1; // $A1=`getAttr Bony_lFinger2J1C.rotateY`; setAttr "Bony_rFinger2J1C.rotateY" $A1; // $A1=`getAttr Bony_lFinger2J1C.rotateZ`; setAttr "Bony_rFinger2J1C.rotateZ" $A1; // //中指&无名指&小指 第二节 $A1=`getAttr Bony_lFinger2J2C.rotateX`; setAttr "Bony_rFinger2J2C.rotateX" $A1; // $A1=`getAttr Bony_lFinger2J2C.rotateY`; setAttr "Bony_rFinger2J2C.rotateY" $A1; // $A1=`getAttr Bony_lFinger2J2C.rotateZ`; setAttr "Bony_rFinger2J2C.rotateZ" $A1; // //中指&无名指&小指 第三节 $A1=`getAttr Bony_lFinger2J3C.rotateX`; setAttr "Bony_rFinger2J3C.rotateX" $A1; // $A1=`getAttr Bony_lFinger2J3C.rotateY`; setAttr "Bony_rFinger2J3C.rotateY" $A1; // $A1=`getAttr Bony_lFinger2J3C.rotateZ`; setAttr "Bony_rFinger2J3C.rotateZ" $A1; // //食指 第一节 $A1=`getAttr Bony_lFinger1J1C.rotateX`; setAttr "Bony_rFinger1J1C.rotateX" $A1; // $A1=`getAttr Bony_lFinger1J1C.rotateY`; setAttr "Bony_rFinger1J1C.rotateY" $A1; // $A1=`getAttr Bony_lFinger1J1C.rotateZ`; setAttr "Bony_rFinger1J1C.rotateZ" $A1; // //食指 第二节 $A1=`getAttr Bony_lFinger1J2C.rotateX`; setAttr "Bony_rFinger1J2C.rotateX" $A1; // $A1=`getAttr Bony_lFinger1J2C.rotateY`; setAttr "Bony_rFinger1J2C.rotateY" $A1; // $A1=`getAttr Bony_lFinger1J2C.rotateZ`; setAttr "Bony_rFinger1J2C.rotateZ" $A1; // //食指 第三节 $A1=`getAttr Bony_lFinger1J3C.rotateX`; setAttr "Bony_rFinger1J3C.rotateX" $A1; // $A1=`getAttr Bony_lFinger1J3C.rotateY`; setAttr "Bony_rFinger1J3C.rotateY" $A1; // $A1=`getAttr Bony_lFinger1J3C.rotateZ`; setAttr "Bony_rFinger1J3C.rotateZ" $A1; // //拇指 第一节 $A1=`getAttr Bony_lThumbJ1C.rotateX`; setAttr "Bony_rThumbJ1C.rotateX" $A1; // $A1=`getAttr Bony_lThumbJ1C.rotateY`; setAttr "Bony_rThumbJ1C.rotateY" $A1; // $A1=`getAttr Bony_lThumbJ1C.rotateZ`; setAttr "Bony_rThumbJ1C.rotateZ" $A1; // //拇指 第二节 $A1=`getAttr Bony_lThumbJ2C.rotateX`; setAttr "Bony_rThumbJ2C.rotateX" $A1; // $A1=`getAttr Bony_lThumbJ2C.rotateY`; setAttr "Bony_rThumbJ2C.rotateY" $A1; // $A1=`getAttr Bony_lThumbJ2C.rotateZ`; setAttr "Bony_rThumbJ2C.rotateZ" $A1; // //拇指 第三节 $A1=`getAttr Bony_lThumbJ3C.rotateX`; setAttr "Bony_rThumbJ3C.rotateX" $A1; // $A1=`getAttr Bony_lThumbJ3C.rotateY`; setAttr "Bony_rThumbJ3C.rotateY" $A1; // $A1=`getAttr Bony_lThumbJ3C.rotateZ`; setAttr "Bony_rThumbJ3C.rotateZ" $A1; // } //腿 右 >>> 左 global proc Right_to_Left_Leg_FK() { //脚底 float $A1; $A1=-`getAttr Bony_rFootIKC.translateX`; setAttr "Bony_lFootIKC.translateX" $A1; // $A1=-`getAttr Bony_rFootIKC.translateY`; setAttr "Bony_lFootIKC.translateY" $A1; // $A1=-`getAttr Bony_rFootIKC.translateZ`; setAttr "Bony_lFootIKC.translateZ" $A1; // $A1=`getAttr Bony_rFootIKC.rotateX`; setAttr "Bony_lFootIKC.rotateX" $A1; // $A1=`getAttr Bony_rFootIKC.rotateY`; setAttr "Bony_lFootIKC.rotateY" $A1; // $A1=`getAttr Bony_rFootIKC.rotateZ`; setAttr "Bony_lFootIKC.rotateZ" $A1; //脚尖 $A1=`getAttr Bony_rToeIKC.rotateX`; setAttr "Bony_lToeIKC.rotateX" $A1; // $A1=`getAttr Bony_rToeIKC.rotateY`; setAttr "Bony_lToeIKC.rotateY" $A1; // $A1=`getAttr Bony_rToeIKC.rotateZ`; setAttr "Bony_lToeIKC.rotateZ" $A1; //膝盖 $A1=-`getAttr Bony_rKneeIKC.translateX`; setAttr "Bony_lKneeIKC.translateX" $A1; // $A1=`getAttr Bony_rKneeIKC.translateY`; setAttr "Bony_lKneeIKC.translateY" $A1; // $A1=`getAttr Bony_rKneeIKC.translateZ`; setAttr "Bony_lKneeIKC.translateZ" $A1; } //腿 左 >>> 右 global proc Left_to_Right_Leg_FK() { //脚底 float $A1; $A1=-`getAttr Bony_lFootIKC.translateX`; setAttr "Bony_rFootIKC.translateX" $A1; // $A1=-`getAttr Bony_lFootIKC.translateY`; setAttr "Bony_rFootIKC.translateY" $A1; // $A1=-`getAttr Bony_lFootIKC.translateZ`; setAttr "Bony_rFootIKC.translateZ" $A1; // $A1=`getAttr Bony_lFootIKC.rotateX`; setAttr "Bony_rFootIKC.rotateX" $A1; // $A1=`getAttr Bony_lFootIKC.rotateY`; setAttr "Bony_rFootIKC.rotateY" $A1; // $A1=`getAttr Bony_lFootIKC.rotateZ`; setAttr "Bony_rFootIKC.rotateZ" $A1; //脚尖 $A1=`getAttr Bony_lToeIKC.rotateX`; setAttr "Bony_rToeIKC.rotateX" $A1; // $A1=`getAttr Bony_lToeIKC.rotateY`; setAttr "Bony_rToeIKC.rotateY" $A1; // $A1=`getAttr Bony_lToeIKC.rotateZ`; setAttr "Bony_rToeIKC.rotateZ" $A1; //膝盖 $A1=-`getAttr Bony_lKneeIKC.translateX`; setAttr "Bony_rKneeIKC.translateX" $A1; // $A1=`getAttr Bony_lKneeIKC.translateY`; setAttr "Bony_rKneeIKC.translateY" $A1; // $A1=`getAttr Bony_lKneeIKC.translateZ`; setAttr "Bony_rKneeIKC.translateZ" $A1; }