TIMELINE FOR THE HISTORY OF VFX

>> TIMELINE FOR THE HISTORY OF FILM

>> TIMELINE FOR THE HISTORY OF ANIMATION

1933 => <KING KONG> The visual effect is as engaging as human actors

1958 => <The 7th Voyage Of Sinbad> frame by frame controller.

1963 => <Jason And The Argonauts> 4-months-skeleton battle animation

1985 => <Young Sherlock> Holmes Computer generated character

1989 => <The Abyss> Used an earlier version of Photoshop to complete the 75s liquid water animation.

1991 => <Terminator 2> Judgment Day Better water effect

1993 => <Jurassic Park> Armature devices were used

1995 => <Casper> The first computer-animated

1995 => <Toy story> The first entirely computer-animated feature film

1996 => <Dragonheart>

1999 => <Star Wars: Episode I>The Phantom Menace Over 2000 visual effects & including sixty digital characters

2001 => <Final Fantasy: The Spirits Within>

2002 => <The Lord of the Rings: The Two Towers> The Oscar for best visual effects (three years)

2002 => <Star Wars: Episode II>Attack of the Clones Improved new character

2003 => <The Matrix> Reloaded Used a process called Universal Capture to record the real actor’s performance. And played back from different angles and under different lighting conditions

2005 => <King Kong>The largest number of visual effect shots in a single film

2006 => <Pirates of the Caribbean: Dead Man’s Chest> Davy Jones was generated by computer

2007 => <Beowulf Motion> capture technique to transform life action into digital animation.

2008 => <The Curious Case of Benjamin Button> The actor’s face was captured to create a new face.

2009 => <Avatar> Using face capture and motion capture.

TIMELINE FOR THE HISTORY OF ANIMATION

>> TIMELINE FOR THE HISTORY OF FILM

>> TIMELINE FOR THE HISTORY OF VFX

1609 => The Magic Lantern

1800 => A toy which can create animation by spinning.

1879 => Zoopraxiscope

1900-1910 => Animation began to exist on the big screen.

1914 => <Gertie the Dinosaur> The first characteristic animation

1928 => Steamboat Willie

1929 => More cartoons were made because of demand.

1937 => <Snow White> The first feature film to be created by Disney

1969 => Animator began creating real looking monsters.

1970 => an animated commercial was created to promote drinks, where main character is a polar bear wearing sunglasses.

1986 => Pixar Animation Studios was founded and CGI (Computer-generated imagery) began to shine.

1995 => <Toy Story> The first entirely computer-animated feature film and the film caused a sensation all over the world.

2009 => <Avatar>  Fantastic CGI made the movie a great success.

2014 => CGI became a dominant species of animation.

TIMELINE FOR THE HISTORY OF FILM

>> TIMELINE FOR THE HISTORY OF ANIMATION

>> TIMELINE FOR THE HISTORY OF VFX

1891,American => Thomas Edison had perfected the Kinetoscope.

1895, Paris => Moving pictures projected onto a big screen.

1895,British => Robert W. Paul & Bert Akers invented the first 35 millimeter camera.

1895 => Lumiere brothers began showing films to customers which began the commercial history of film.

June 1896 => The Derby, one of the earliest examples of newsreel by Robert W. Paul’s Kinetoscopes.

1897 => George Méliès built the world’s first film studio in Montreuil.

1901 => James Williamson The Big Swallow using extreme close-up to developed multi shot films and cutaways.

1897 => France Alice key became one of the world’s first female directors and producers.

1902 => A trip to the moon is one of the most famous films at the time.

1903 => George Smith used close-ups to show the personalities of the characters.

1911 => Max Linder’s comic creation of the coat was remembered by other comedians.

1914 => Beginning of the First World War

People volunteered and saw active service included many people from the film industry.

Fred evans provided entertainment for army recruits.

1923 => Burned the 500 negatives of all his films.

1925 => Max Linder committed suicide.

EDITING Part 2

Editing

(Discontinuity editing)

Discontinuity editing [Intentionally breaking continuity]

Stops pretending to reflect reality and starts reflecting emotion.

Freeze frame [Freeze screen]

Slow-motion [Slowed down pictures]

Show the tiny movements we’d miss at normal speed.

Fast motion [Speeds the action up]

Gives s feeling of comical.

Reverse motion [Plays the action backwards]

Create s dreamy field allowing for impossible things to happen.

Jumpcut [A piece of time is cut out to another shot with linked action]

Cut done creatively can fantastically effect.

Match cut [Match two-shot that shares similar graphics]

Link two similar objects (shape, colour).

Split-screen [just two or more screens]

Overlay [Merged two or more screens]

—————–split line (ง •_•)ง—————–

Montage [A quick series of shots linked together through a theme or time]

Cut together shots to create a third meaning.

Promote the audience’s thinking through many short shots.

There are a thousand ways of saying anything.

Conclusion: Now I known the right words to describe what’s going on in a moving image!

EDITING Part 1

Editing (Continuity editing)

Sequence shot [Over a minute and takes in a lot of action in a scene]

Simple dialogue, complicated sequence

As far as I known, there are many “one shot” film.

<ROPE> (1948)

<BIRD MAN> (2014) (Best Picture of the 87th Academy Awards)

<RUSSIAN ARK> (2002)

<VICTORIA> (2015)

<1917> (2020)

<SILENT HOUSE> (2011)

These films are not all real “one shot” film, some of them used tricks to hide the cutting points.

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The cut [The transition between the end of one shot and the beginning of another]

The most basic transition.

Dissolve [one shot slowly fades into another sharing the same space for a few seconds]

Wipe [The second shot rolls over the first shot]

Dissolve and wipe traditionally done to mark at the end of one scene and beginning of another or to mark a change in location.

Dade in/out [Going to or from a black screen]

A common way to start and end a film.

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Continuity editing [Make everything seem happening simultaneously]

Different dates at the same time, or the same weather and light.

Good continuity editing is invisible.

Continuity errors [The in-universe logic of scene doesn’t match with what shows up on screen]

Break established conventions things in audiences’ mind.

Screen Direction [Screen Direction having a consistent direction of movement between shots]

Establish continuous space.

The movement is from left to right.

Match on action (continuous action) [One action with two directions]

Actions linked different screen direction. This connecting between shots can be subtle.

Eyeline [Eyeline linked different screen direction]

Show the location. Camera direction changes with eyelines, which can show a change in relationship.

180-degree rule [The camera always stays on one side of the character]

Letting audience focus on what happening.

More of a guideline and it can be broken.

Crossing the axis [Complex scenes with multiple characters and eyelines]

Eyelines tells the locations of different objects.

Chaotic but not entirely unintelligible.

Establishing shot [A wide shot shows where the scene take place]

Basic scene will start with an establishing shot.

Master shot [A scene in its entirety to everyone’s location]

Close up [Like portrait]

Show character talking.

Reverse Angle [Show opponent]

Use linked eyeline.

Insert shot [Close up important details]

Example for editing is above.

Tricks

Shot | Reverse Shot [Switching camera between talking characters]

Seem boring but the director can make audience guess the location by starting with close-up or extreme close-up shots and ends with the wide.

One of the strengths that movies have over theater is that cutting.

Cross cutting [Jump from one scene to another]

Show several actions are happening simultaneously.

Display with time and space is one of film’s unique strengths as a medium.

>> EDITING Part 2

MISE EN SCÈNE

Décor [Decoration of scene]

Setting [Where the scene takes place]

Set dressing [Object not used by actors]

Show the place or changes of place, telling many other messages.

Props [Objects used by actors]

Show character (like set dressing).

Costume [Actors’ clothes]

Actors’ clothes sometime talk before the characters’ words.

Show character (like set dressing).

Show location in space and time.

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Lighting [extremely important]

Three-point lighting [Common lighting setups for close up]

Key light as the main source of light.

Fill light fills in the shadows created by the key light.

Backlight separating object from the background.

(Too much lighting tips to tell, but most lighting setups on Key Fill and Back)

High key lighting [Bright lights & bright colours | strong key &stronger fill]

Low key lighting [Dark lights & somber mood]

Strong backlight can emphasize the outline of the person.

Chiaroscuro [Contrast between the bright]

This confused me.

Hard lighting [Hard shadows]

Making the scene tough angular and unflattering.

Used on villains, I think.

Only a few people with delicate faces can still be beautiful under hard light. Because hard light will show facial deconstruction and magnify defects. (What I Learned When I am trying photography)

Soft lighting [Blurred shadows and no facial structure]

Soft light doesn’t draw attention.

Ambient lighting [The original light in the scene]

Unmotivated lighting [Fake light]

Not realistic but still striking.

Motivated lighting [Light is an element of the scene]

Motivated lighting can be a director’s toy!

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Colour

Black and white (B/W) [Technology limitations]

Economical.

Tinting [Entire scene is in a certain colour]

Sepia tone [One of the most common colours to tint film]

Dusty look.

Colour film [256(R)×256(G)×256(B)]

Colour grading [Selectively merged colours with each scene]

Not only costuming and production design.

Saturation [Highly | Lowly]

Highly saturated scene => Bright and Exciting

Lowly saturated scene => Washed out and Desolate

Colour palette [Modern toning]

Palette can be broad taking in the entire spectrum by modern image technology.

Selectively drawing attention to a single colour that dominates the others.

Deep erotic reds

Rich emotional blues

Digitized unnatural greens

Stately browns reds and golds => Antique

D saturated reds blacks and golds => Ancient

Saturated blues and oranges => Modern

Whites and steely cyan => Futuristic

Blacks and blues => dark night

Yellows, reds and greens => bright new day

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Space [Like composition in panting]

Balance [Gives weight to the frame]

This is really a big topic.

The composition can convey a lot of messages to the audience.

Deep space [Long depth of field]

Draw attention to the distance between objects.

Shallow space [Medium shot]

Emphasizing the closeness of the subject and background objects.

Implying no depth.

Offscreen space [Using a mirror or character’s expression]

Expand the space and draws attention to something out of the frame.

Blocking [Movements and actor build the scene]

Arranged movements or poses is an element of the frame.

Conclusion: I really start to feel that this is a language.

>> EDITING Part 1

CAMERA

Ideas and emotions can be expressed through visual form which share the same grammar.

“Visual Language” helps pictures tell stories.

“SHOT LENGTH” (The length of the camera from the character)

WIDE | TIGHT (FAR | NEAR)

Extreme wide shot [The whole scene from a distance]

Emphasize or establish a place.

Wide shot [The whole object]

Let the action speak for itself.

Medium shot [A partial body (knees or waist up)]

Show off a character.

Explain the relationship between people and tell the stories. (In my perspective, not from the video.)

Two-shot [Above shoulder (when 2 objects in a frame)]

Show closeness or extreme closeness.

Close-up (shot) [Details of face (portrait) | Other details (hands, shoes, guns…)]

For exposition or disorientation.

Show powerful emotion.

Extreme close-up (shot) [Closer than the former one (#_<-)]

Show the inner activities of the characters. (In my perspective, not from the video.)

—————–split line (ง •_•)ง—————–

“ANGLE” (Vertical angle)

High angle shot [Camera looks down]

Make people seem large and menacing. (Can be very flexible)

Low angle shot [Camera looks up]

Make people seem small or kind of silly stranger. (Can be very flexible)

Dutch angle [Tilted angle of canted angle]

Make everything seem a bit strange. (Can be very flexible)

—————–split line (ง •_•)ง—————–

FOCUS & LENSES (DEPTH)

Depth of field is different in different picture.

Deep focus & Long depth of field [Focus on everything in the scene.]

Everything is important in the picture.

Shallow focus & Short depth of field [Part of the shot is in focus]

Show an important part of the frame.

Rack focus with short or mid depth of field [Changing the focus to focus an object]

Changing the focus always follow the Sight, wind, or other movement.

Fake shallow focus [Create by a special lens or digital post-production]

Interesting effect.

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MOVEMENT (CAMERA)

Handheld shot [Shakiness in this shot]

Gives more freedom with cameraman but less control. Stabilizer helps stabilize and giving a flowing dreamy effect.

Pan [Spin the camera on the tripod]

Tilt [Vertically up and down]

Zoom [Adjusting the lens from wide to tight quickly or from tight to wide slowly]

Dolly | Tracking shot [Camera moves with the subject, left-right, back-front]

Jib | Crane shot [Camera rise or down]

These lenses can be combined flexibly to achieve interesting effects. There are many tricks to try or create.

Conclusion: I found out why my photography skills were bad. ioi

>> MISE EN SCÈNE