fmp 02/11/2022

I was only told that the boss form will be a spider. The rest I will be allowed to create what ever I want.

start modeling.

Considering that the spider’s legs are going to attack the player, So I am going to prepared the legs separately from the body.

Considering that spiders are arthropods, I will make polygons a child of joints. Instead of controlling by weight.

I will set up the spider’s body in the unity engine first.

I used the simulation scheme mentioned in the previous blog here. For the method, please refer to:

fmp 21/10/2022 – Yuanhang Wu | MA 3D Computer Animation Notes (arts.ac.uk)

Now the spider’s tail can wag with movement.

Next I’ll build the spider’s legs.

The method for the legs is the same as for the body: set the polygon as a child of the joint.

I will talk about ik system in unity engine in tomorrow’s blog.