fmp 30/10/2022

I finished modeling the ai enemies in 30 minutes.

But the polygon meshes for the ai enemies still need to be subdivided, because I am going to add skeleton to them next.

Above is the subdivided polygon. My next step is to create the skeleton.

But I want to reduce the time of do animation, I will apply the same set of skeletons on these three ai enemies. in this way I can use a common set of animations for the ai enemies.

Because the ai enemy is not humanoid, but columnar (Anqing Sun hopes to use this to satirize Covid). So I can use custom bones. Because AI enemies are relatively simple, very simple bones can describe their animations.

The bones selected in the above picture are simulated with unity.

I will record a final version of the ai enemy system tomorrow after debugging the ai enemy code.