We just finished all the works on protagonist. In fact, I spent a day yesterday to complete the code part of the character controller: attack judgment, life value, environment interaction, etc.
Fortunately, this part has come to an end. And I have handed over this part to level editor Zixuan Wang. She will pick functions I developed to build game levels under the supervision of game designer Anqing Sun.
Now my job comes to the research and development of AI enemies.
This is an uncharted territory for me. After a quick search I found that this would involve a lot of coding work.
Thanks YouTube University. Someone has already prepared a tutorial for me.

It took me about three days to figure out the three hour tutorial. Thanks to the authors of this series:

He is really a very cool guy and a great teacher.
I’ll talk a little bit about the ai enemy system in the next bolg.