some Game Design Updates XD
Thanks to the extremely high efficiency of our team and teachers, we completed the modification of the game design and finalized the final plan in just two days.
Our game will be a hybrid of 2D and 3D, and I’d like to explore the application of animation in hybrid images.
Below will be a reference to a similar type of game provided by Herman.
This game is called the pedestrain. This game realizes the interaction between the 3D world and the 2D world to a certain extent, but it is not enough. What we will develop is an adventure game that allows the player to travel freely between 2D and 3D worlds. This function will involve a lot of logic programming and graphics programming as well as 2d and 3d character animation.
But foBut fortunately, although I am not a senior technical artist, I successfully obtained the offer of an internship as a technical art engineer of NetEase Games in June this year through self-study on YouTube. And successfully entered the job in August for telecommuting, and just ended this summer internship on October 2 at the beginning of this month.
NetEase Games is a leadingprovider of self‐developed PC‐client and mobile games to worldwide users. During the internship, I gained a lot of knowledge and experience.
But our project is a 3D adventure game, if the player can freely shuttle between 2D and 3D scenes, we need a lot of pre-construction: the design of the protagonist, modeling, rigging, animation, and the code of the character controller that supports player control protagonist.
But fortunately there is still enough time until December 1st good ddl.