Project_2_Week_10.

I’m a beginner when it comes to editing and dubbing.

But the tense atmosphere of the film is often conveyed by sound.

Just like when playing a horror game and muting it out of fear, it doesn’t feel horrifying if so.

First, I added the sound for the rotation of the treasure so that the humming sound could add a sense of mystery to the treasure.

Next is the sound of footsteps. I cut in the sound of footsteps before the screen changed so as to reflect the feeling of someone approaching.

The choice of footsteps is also worthy of attention. The first is the material of the table mat, which should not be crisp but relatively dull.

Next is the character’s voice. Because the character is not a natural person but a wooden puppet, like Pinocchio, the movement of the character should be the sound of rigid joints rubbing instead of human gasps.

Also, I added tense symphonies and stopped them abruptly at several key plot points to further heighten the tension and create contrast.

The same trick I also applied to the sound effects of gun firing and glass breaking.

The sounds of the guns came from the Call of Duty 14 training ground, and I screen-recorded the game and then captured their audio tracks.

End.