Let me first show several states of the AI enemy.
The last video shows the ai enemy switching from idle state to run state, and then to attack state.
In fact, the development of the ai enemy system takes far more time and energy than what is described on my blog.
In fact, the development of the ai enemy system takes far more time and energy than what is described on my blog. During the development process, a lot of problems were encountered, and a lot of problems and bugs were solved.
But luckily everything is ok now.
Tomorrow I will start boss research and development.