
Before everything starts, I would like to strongly recommend Animation Rigging in the unity package manager.
Because we know that even in Maya, it is very troublesome for developers to choose a certain joint, let alone in the game engine.
But Animation Rigging can help developers to easily select the character’s bones because it can visualize the bones.


This is really an extremely useful plugin XD
OK ! then comes to the cloak.

magica cloth is the most popular simulation plugin among game developers. Specifically reflected in its extremely high universality has only occupied very few resources.
This is a magica cloth tutorial I refer to, the content in the tutorial is very useful.
I have summarized and written the steps for setting up the magica cloth below:

The first step is to create a magic bone cloth. It should be noted that magic bone cloth needs to bind the character’s clothes. Unbound clothes will consume a lot of computing resources.


that’s it! It’s so simple. Let’s take a look at the simulation.
Everything looks fine. But the cloak will go into the body when the character moves, what is more the character needs to jump, attack and other actions when running the game.
The solution is to add collisions to the character’s spine and shoulders.


Now that we’re done adding collisions let’s simulate it again.
ok, we just figured out the cloak.
In the next few days I will be working on several character controller solutions.