I have used maya to complete the character skeleton.


The character skeleton also contains the hand rigging, which will allow the character to animate the grip .

In order to ensure the versatility of the bones, I still added 3 joints for the fingers.


The skeleton for the cape on the back was the last thing I added.
And the cape polygons are not merged with the body mesh. This means that the weight of the cape’s bones does not affect the body.
Then check whether the weight of each joint is ok.





Because the material of the character will be handed over to Zixuan Wang, the workflow in maya is all here.