We have basically worked out the generation of a crowd now. The next thing to do is replace the animation of the human walking with the animation of the pigeon.
Then let’s finish the animation of the pigeon first.
The first is the pigeon model. Due to time issues, there is no way to model and bind it yourself. But luckily, I found a very suitable pigeon model on the forum.

The model rig for this pigeon is very detailed, and the bones are constrained with IK. Not only that, but every feather was carefully modelled.

I’m going to start animating it next. But before I start, I want to export the references as sequence frames so I can import them into Maya.

This is the reference import method that Alan taught in the first semester.