Project_2_Week_05.

Modelling will continue this week.

The next one is the pegboard.

I also used Houdini here cuz it is more efficient than Maya.

Compared with shutters, pegboards are much more straightforward.

The first is to create a cube. And use grouprange node to select the points that need to be hollowed out.

Then we use our old friend copytopoint node to clone.

Then is the boolean.

The next step is to export these two objects. This pegboard can be directly exported as an obj object.

But shutters are dynamic rather than static. Then I first considered exporting it as fbx. But this shutter is not bound, so I cached it as an alembic file.

This week I spent the most time on project 1.

Next week I will figure out the texture and start animating.